The following
rules will be implemented and enforced by the Marshall
of the field, his judges and the Lady of Honour. In the interest
of a fair and chivalrous competition, after September 1,
2009 any questions or challenges to the rules must be directed
to the Marshall and his staff.
Marshall of the Field
-
Michael Carroll (Rochester NY,
USA)
Scoring Judges/Knights of Mercy - Mike Spivey (Merritt Island
FL, USA)
Rod Perrino (New York NY, USA)
Micah Nelson (Bloomfield NY, USA) -alternate-
Lady of Honour -
Michelle Rawlings (Victorville CA, USA)
Scorekeepers/Lady Judges -
April Apperson (Santee CA, USA)
Tracie Carroll (Rochester NY, USA)
Julia Nelson
(Bloomfield NY, USA)
All required equipment will be reviewed
and inspected by the Marshall upon the competitor's arrival.
All competitors have been informed of the requirements
and any competitor lacking the required equipment
will be disallowed participation and replaced with an alternate.
The Challenge will be cried and the rules
read each morning of the tournament, immediately following
the 10:30am Skill at Arms session.
The Competition-
The six competitors will be divided into
two teams of three competitors each.
Defenders and last year's victors,
The Order of the Star, will
hold the field against the Challengers, The
Order of the Crescent, in two days of multi-event competition.
The Tournament will consist of three parts
over two days-
The Joust (including 4 sessions, 12noon
and 4:30pm each day),
Pollaxe Combat on Foot (Saturday 2:30pm), and
Club Tourney (Mounted Melee) (Sunday 2:30pm).
Scoring for each part is described below, but to summarize:
Joust – 9 points
possible for each session, 36 points total
Pollaxe Combat
on Foot – 12
points total
Club Tourney – 21
points total (15 maximum attainable by winning team)
The team with the most points scored after
the final joust session will be declared victors.
Equipment-
Full 15th century armour
is required-
Including helmet (armet,
great bascinet or frogmouth preferred), pauldrons or spaudlers,
vambraces, breast and backplates, left gauntlet, right gauntlet
(required for Foot Combat and Club Tourney, optional for
the Joust), cuisses, and greaves
(covering at least the front of the leg). Harness, clothing
and all accessories should be in historically accurate mid-late
15th century style.
The
armour pieces noted above should be of sufficient strength,
regardless of material, to withstand strong strikes from
tough soft wood lance tips and/or lance sockets without
denting in such a way as to impair the armour’s
function, compromise its protective qualities, or cause the
wearer injury.
It
is the responsibility of each competitor to ensure he is
armed adequately. There will be an “armour safety check” in
advance of each event to ensure all competitors are
properly protected. Please honor your opponents by wearing
armour that will protect you sufficiently so that your
opponents will not be unduly concerned with injuring you.
“Ecranche” style shields
are required, with minimum dimensions of 14” (38cm) high
x 13” (33cm)
wide, though larger shields may be used. "Heater shaped"
shields are not allowed. Shields may not be rigidly fixed
to the wearer’s
armour or body, but must be slung from a neck strap with
sufficient arm strapping to maintain proper and stable presentation
to the opponent. Shields
must be strapped and/or affixed strongly and securely to
the rider so they remain in place and in proper position
during courses. Unstable shields may cause point loss for
the bearer, as it puts opponents at a disadvantage for lance
breaking. Scoring
zone will be identical on all opponents, regardless of shield
shape or size. If a shield moves out of correct
position immediately prior to or during a course, his opponent
may strike the target zone even without the shield present
and the course will be scored appropriately. The competitor
whose shield has moved must correct the issue prior to successive
courses.
Lances
used will be a standard “shaped” design
like the
lances sold by Historic Enterprises,
or the dimensional and performance equivalent. Lances will be
provided for all competitors, however competitors may bring
their own if they meet the following requirements -
Distance
from the front of the grip to the end receiving the
replaceable tip will be no greater than 68” (172.7cm).
With the addition of the replaceable 36” (91.4cm)
long tip, the total length forward of the grip is 104” (2.64m),
exclusive of the coronel. It is required that only
historically shaped lances be used, for fairness, historical
accuracy and safety purposes. Straight “pole” type
lances are not acceptable.
Arrets de Cuirass (lance
rests) or Arrets de lance (grappers) are allowed for the
joust, however they may not both be used concurrently. Please
declare your arret use (if any) to the other competitors
before the tournament commences.
Lances may be fitted with
vamplates at the choice of the competitor. In the joust,
use of a steel right gauntlet is at the discretion of the
competitors, but it is recommended that all competitors consider
a situation that will allow the best control of the lance.
All competitors will use a minimum of a leather glove on
their right hand during the joust. Steel gauntlets for both
hands are required for the Foot Combat and Club Tourney.
Replaceable
lance tips will be provided by the tournament organizers,
made of 1-1/4” (32mm)
diameter, untapered soft wood, 36” (91.4cm) long. All tips will
be sawn twice along no more than 1/2 of their length, beginning
at the coronel end. All lance tips will be supplied painted
to match the lance colors, and fitted with coronels.
All competitors will caparison
their mounts with historically accurate 15th century trappings
approved by the tournament organizers.
The tournament organizers
reserve the right to replace competitors lacking the appropriate
equipment.
Competitors are invited
to bring and use their own saddles and/or horse equipment.
If you intend to do so, please inform us and provide a photo
of your equipment by October 1, 2009. Saddles may not be
so high-fronted as to obstruct strikes to any allowed target
area. The tournament organizers reserve the right to review
and approve all horse equipment.
Rules
for the Joust
Pass
Conduct and Horsemanship-
All riders are expected
to align their mount appropriately to receive their lance
at the start of each course, then signal their readiness
to their opponent in some manner (usually by lifting the
lance, though "appearing ready" may suffice). Both competitors
will begin their pass with the intent of encountering each
other at the center of the tilt, then proceed to the end
of the list and stop. It is expected that all competitors
maintain at least an even canter or gallop through their
entire course and excercise good control of their mounts
and lances at all times.
All riders
must present their shield in a way that offers their opponent
a fair target. Competitors should not “fold” or “table” their
shield, even inadvertently, preventing their opponent from
having a reasonable opportunity of a good strike to the
shield. It is the marshal and judges' responsibility to
alert a competitor of poor shield presentation, and to
deduct points for infractions, as necessary.
All riders must remain
mounted through the entire course. If a rider becomes unhorsed
for any reason, he scores no points for that course.
All riders must retain
their lance until fully stopped at the end of each course,
except for a situation where retaining the lance would cause
a safety issue or injury to the rider or mount. If a rider
releases his lance for any reason other than that resulting
from an extremely strong impact or a safety concern, he scores
no points for that course. Riders will not cast their lances
to the ground (except where safety is a concern), but will
hand them to footmen or a mounted squire after stopping at
the end of the course. If a rider believes a safety concern
exists after the course has already begun, he should move
his lance tip away from the tilt and his opponent, indicating
that he wishes not to be struck. The course will be immediately
re-run and any points scored in the aborted course will be
void.
In each course, each rider
will have two attempts to enter the tilt against his opponent.
If a rider fails to enter the tilt on his second attempt
but his opponent is successful, his opponent will be awarded
3 points. If a rider fails to enter the tilt with two consecutive
opponents, he may be warned by the marshal or may be asked
to retire from the field for that session.
Scoring-
(The maximum points attainable is 4 for each course.)
A Scoring Judge on foot
at each end of the tilt will view each course, indicating
the area of lance strike to the scorekeeper and marshal.
A mounted
Marshal and the mounted Lady of Honour will reside mid-list
to measure lance breakage as necessary and observe horsemanship,
style and conduct of the competitors. Points may be awarded
or deducted at the Marshal, Lady of Honour and Judges’ discretion.
The Marshal has the ultimate authority on awarding or deducting
points for any segment of the competition.
- 1 point
is awarded for striking an opponent between his neck
and waist, including shield, shoulders, body, arms and
hands. This is called an "attaint".
- or -
- 2 points are awarded for
breaking the lance on an opponent between his neck and waist,
but not on his shield (this includes shoulders, body, arms and
hands).
- or -
- 3 points
are awarded for breaking the lance on an opponent’s shield.
- The coronel must be
the first part of the lance to contact the target
to score.
- 1 additional
point is awarded for breaking at least half the lance
tip’s length.
- The maximum points attainable
is 4 for each course.
Should a rider fail to
present his shield properly, his opponent may strike the
target area that would otherwise be covered by the shield,
and appropriate points will be awarded at the discretion
of the marshal and judges.
The marshal
will carry a baton to measure the amount of breakable tip
remaining in a competitor’s
lance.
Improper
shield presentation, poor horsemanship, or unchivalrous
behavior may cause up to a complete point loss for the
pass, at the marshal and judges’ discretion.
Strikes
to a competitor’s head,
below his waist and swipes across the body are disallowed
and score no points. Strikes to the saddle bow or any portion
of a horse are disallowed and score no points, and on the
first occurrence will carry a warning from the marshal. On
the second occurrence, the offender will retire from the
field for that session. Repeated offenses may require that
a competitor retire from the joust portion of the competition.
The team with the
highest point total for the session will be declared the
session's victor.
In the event of a tie score
in a session, the team captains will choose a representative
to continue with courses until one competitor scores higher
than the other(s).
There will be 4 joust sessions
(2 each day), consisting of 9 matches of 2 courses each,
between each pair of riders -- Each competitor will face
each opposing team member for 1 match.
A team will receive
one point for each match won per session, for a total of
9 points per session or 36 total points
for the joust.
Rules
for Pollaxe Combat on Foot
Full armour as described
above should be worn. It is required that steel gauntlets
be worn on both hands. Combatants may choose to lift or remove
their helmet visors, if they wish. Should they do so, they
assume all risk therein.
The
combatant who is first to strike his opponent with 5 solid
telling blows with the blade or hammer of his
axe will be the victor.
Also-
The combatant who forces his
opponent to the ground will be the victor.
The combatant
who disarms his opponent will be the victor.
The combatant
who forces his opponent to yield will be the victor
Cuts with
the axe, or strikes with the hammer of any sort to any
target area are allowed. Thrusts with the spike or queue
are allowed to any target area except the helm’s sight,
though they will not count for score.
Grappling and wrestling are allowed,
though arm twists or other such holds which may cause undue
injury to a combatant are disallowed.
Telling blows will be scored
by judges viewing from within the lists. The judges will
call out the number of blows struck. A marshall will oversee
the judging and cry hold -ONLY- if a safety concern arises
due to the combatants' endangering the audience, or losing
essential armour.
All combatants must conduct themselves
with chivalry and consideration for their opponent, and not
take undue advantage of them.
For safety and to minimize damage
to harness, axes will be constructed of a wooden haft with
a hard rubber head molded around an aluminum core for stiffness,
and weighted as close to historical examples as possible.
Each combatant will fight each of the 3 members
of the opposing team for a total of 9 combats, with
each victory scoring 1 point. There are 9 total points for
this event.
The Challengers will present one combatant
to face the Defenders. The Defenders will choose a combatant
to meet the Challenger. The victor will stand for the next
combat, or may relinquish his position to another team mate.
Combat will continue in this fashion until all combatants fight
2 combats each or all 6 combats occur. (Note: the sequence
of challenges in actual practice differed from the above).
Rules
for the
Club Tourney
(Mounted Melee)
All combatants must wear full armour, as
in the joust and the pollaxe combat on foot. Combatants may
choose to lift or remove their helmet visors, if they wish.
Should they do so, they assume all risk therein.
Baston Clubs are the only allowed weapon.
Combatants must strike only above the waist.
The Marshall of the field
will be mounted and shall observe the combat, supervising
his list personnel. Three mounted "knights of mercy" will
each carry a staff to which a white scarf is affixed and remain
on the perimeter of the list until called on by the Marshall.
Directed by the Marshal,
the "knights of mercy" will select individual combatants
to retire from the field when considered bested
by their fellow combatants. A "knight of mercy" will
drape his scarf over the selected combatant's
sight indicating they should retire, then escort them to the
edge of the field.
Any disarmed combatant will retire from
the field immediately.
Any combatant striking a horse will
receive a warning on the first occurrence.
If a second blow is struck by a combatant to
a horse, the Marshall will instruct the combatant
to retire from the field. Neither he nor his team receives
points for his participation in that segment.
The team with the last combatant remaining
on the field shall be declared the victor and will receive
1 point for their team.
Military
Skill at Arms
Skill at arms will be scored for IJL ranking,
but will not count in overall scoring for the tournament. Competitors
in addition to the Tournament combatants may be included.
Each activity noted below will be performed
separately, with all riders completing each activity before
moving on to the next.
The following skills will be scored, though additional activities
may be included in the session:
Quintain –
The number of complete revolutions
of the target after striking are counted and score one point
each.
Rings –
Three rings will be suspended
at roughly chest height, at equal intervals across the field.
One point is scored for dislodging the ring, Two points for
carrying each ring on the spear. The rings must remain on the
spear until the rider stops at the end of the run.
Cut and Thrust –
Two cabbages will be
placed at equal intervals across the field. The rider will
be awarded 1 point for a clean backhand cut to the first cabbage,
and one point for a successful thrust into the second cabbage.
An additional point is awarded if the rider carries the second
cabbage away on his sword.
Thrown spear –
Riders throw a spear at
a ground target, aiming for the centermost of three concentric
rings on the target. The center ring scores three points, the
second scores two points, and the outer ring scores one point.
Ground target (tent pegging) –
Small shield
shaped targets bearing the colors of each competitor will be
placed in a line on the ground, parallel to the line of travel.
Each rider shall attempt to thrust into and carry the shield
bearing his own colors on his spear. One point is awarded for
striking, and a second point for carrying it away on the point
of the spear.
Submitted for your
consideration by,
Jeffrey Hedgecock, Gwen
Nowrick -- Event Producers
The
Tournament of the Phoenix 2009
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